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AI Insights · Timothy · July 2022

Top Down Games Performance in Czech Republic: Q2 2022

Discover the performance trends of the top 5 top-down games in the Czech Republic during Q2 2022, based on data from Sensor Tower.

Top Down Games Performance in Czech Republic: Q2 2022

The second quarter of 2022 saw notable activity in the top-down games category in the Czech Republic. Here, we delve into the performance of the top 5 games, showcasing their trends in weekly downloads, revenue, and active users.

Count Masters: Crowd Runner 3D observed a mixed trend in weekly revenue, peaking at around $78 in early April and experiencing a gradual decline to approximately $34 by the end of June. Weekly downloads fluctuated, starting at 8.5K in late March, dipping to a low of 5.5K in late May, and finally stabilizing around 6.2K in the last week of June. Weekly active users saw a decline from 31.2K at the beginning of the quarter to 27.1K by the end.

DIY Joystick showed significant variations in weekly downloads, with an initial surge to 18.3K in mid-April, followed by a decrease to around 3.1K in mid-June, and a rebound to 5.6K by the end of the quarter. The game’s weekly active users saw a substantial rise from 594 in late March to 31.7K by the end of June, indicating growing engagement despite the fluctuating download numbers.

Deliver It 3D had a steady increase in weekly revenue, peaking at $33 in early June before settling at $18 by the end of the month. Weekly downloads showed an initial spike to 16.6K in late April, followed by a decline to about 3.4K at the end of May, and a slight recovery to 4.8K by late June. Weekly active users mirrored this trend, rising from 3.5K in early April to a peak of 26.9K in early May, before declining to 19.4K by the end of the quarter.

Blockudoku - Block Puzzle demonstrated consistent weekly revenue, maintaining around $60 for most of the quarter. Weekly downloads fluctuated, starting at 6.7K in late March, dipping to around 4K in early May, and rising again to 6.7K by the end of June. Weekly active users saw a gradual decline from 76.4K at the beginning of the quarter to 61.8K by the end, reflecting a steady but slight decrease in engagement.

Finally, Brain Test: Tricky Puzzles experienced stable weekly revenue, peaking at $93 in early June. Weekly downloads varied, with a low of 4.2K in late April and a high of 6.3K in early May, ending the quarter at around 6.1K. Weekly active users remained relatively stable, starting at 21.2K in late March and increasing to 24K by the end of June.

These insights, derived from Sensor Tower data, underline the dynamic nature of the top-down games market in the Czech Republic during Q2 2022. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022